Industrial Design / Human Factors
FuDrone
A speculative passenger aerial-vehicle concept exploring personal flight through human factors, ergonomics and cockpit design.

Project overview
- Context
- Group project · three people
- Duration
- 5 weeks
- My contribution
- Research, sketching, prototyping and CAD design
01 / Human factors & research
Reference studies consider body dimensions, posture, comfort, visibility, control placement and adjustability. These considerations frame the passenger space.
02 / Sketches & visual direction
Sketches explore seats, armrests, controls and the cabin profile alongside interior and exterior references.
03 / Physical mockup & development
A full-scale seating mockup explores spatial relationships around the body. Development drawings bring together seat geometry, reach and the surrounding cabin.
04 / Cabin, controls & scale
The CAD concept brings together an enclosed seat, displays, hand controls and pedals. A comparison with people and a car communicates the intended scale.
The features and numerical specifications on these original boards are concept proposals; the available documentation does not establish flight testing, safety certification or validated performance.
05 / Imagined flight scenarios
The final visualizations place the concept in urban settings, illustrating the project’s future-oriented design direction.






